****** ZIKE of FAIRLIGHT! ******** ****** ******** ****** presents: ******** ****** ******** ****** STEEL DOX ! ******** Steel, another crap game, this time from HEWSON... OBJECT OF THE GAME ------------------ To collect 8 cartriges around the complex and activate the cartriges slots by de-activating the 8 active terminals,allowing the cartriges to be inserted into the cartriges slots. The 8 cartriges slots are all located in one room somewhere in the complex. When your droid is near to the cartrige room you are warned by the proximity alert in the centre of the score panel. THE SUB-GAME ------------ To enter the sub-game, push the joystick up at an active terminal (indicated by a yellow light). Once in the terminal, the object is to shoot the data-bus on the right hand side of the screen a set time limit. This is made difficult by rotating drivers in front of the bus. The drivers must be shot away by continuous laser fire. Also, the prieces fried from the drivers must be avoided as they deplete the timer in the top left of the screen. As well as the pieces of the drivers flying towards you, occasionally icons will appear. There are four of these icons, and to use one, simply let float into your cannon. The coloured icon with an "R" on it will enable rapid fire if collected. The metallic looking "S" icon will slow up your cannon for 5 seconds, leaving you vulnerable to the flying debris from the drivers. The coloured, "D"-shaped icon will decrease the timer by 10 seconds, resulting in you having less time to destroy the bus, and the last icon, a metallic bullet shaped object, will increase the timer by 10 seconds. If you fail to complete the sub-game, your droid loses someof his energy supply. Each you complete the sub-game, a cartrige slot in the cartrige room is activated. Then you find the room and insert the cartrige you have collected. Up to three cartriges can be carried at one time (shown at the bottom left of the panel). CARTRIGES --------- Cartriges are purple, and are found in housing magazines which have a red light on the top of them. FUEL ---- Re-fuelling can be done at re-fuelling points located randomly around the complex. These are identified by the oscillating graph on their screens. Pushing up on the joystick and pressing the fire button replenishes energy, pushing down and pressing fire deplenishes it. Energy costs you score. Warnings appear on screen when your energy gets low or too high. TERMINALS --------- These resemble computer terminals, and have information scrolling on them. If the light is yellow, it is active, if its red then its inactive. DROIDS ------ The droids found throughout the complex different characteristics and strenghts. Some retreat, others continue to bump you, and some bounce off you and fire a laser at you (WOW!! Im scared!! -Zike!). The different types of droid will become apparent during the game.